About the atlas

A map is only as trustworthy as its method

Atlas of Everything is an independent visual reference built around explicit layers, visible limitations and interactions that help readers ask better geographic questions.

What we publish

Each published page must do more than put a dataset on a basemap. It needs a clear exploration task, a stable source, an honest explanation and enough server-rendered context to remain useful when the interactive canvas is unavailable.

Current map sources

  • Natural Earth
    naturalearthdata.com — countries, global boundaries, rivers, lakes and populated places at 1:110m scale.
  • AWS Open Data terrain tiles
    Terrain Tiles registry entry — Terrarium elevation tiles used for shaded relief and optional 3D context.
  • D3 geographic projections
    d3-geo — mathematical projection and graticule rendering in the projection laboratory.

Boundary and accuracy policy

Global boundaries are simplified and can be disputed, provisional or represented differently by different authorities. These maps are educational overviews. They are not suitable for legal interpretation, navigation, surveying, emergency decisions or parcel identification.

Technology and cost discipline

The editorial pages are statically rendered with Astro. Interactive geographic layers use MapLibre GL JS, while projection-specific experiences use D3. Core vector data is served as versioned local assets; the architecture can move to self-hosted PMTiles as datasets grow. This avoids a per-map-load dependency on a proprietary mapping platform.

Privacy

The current build has no account system, analytics, ads or location request. Map state is stored in the page URL so a view can be shared. Enabling 3D terrain requests elevation tiles from the public AWS endpoint.